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Post by mikemon on Jul 25, 2015 1:22:51 GMT -8
patch notes for 7-25 (need client update for client changes) - Add number entry to set number of units to train and number of units in a march - Add icon on map to indicate resource type on wilds - Fix alliance duplicate messaging
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Post by mikemon on Jul 31, 2015 9:54:43 GMT -8
Change notes for 7-31 (need client update for client changes) - fix trainer interface buttons - add drag to number select - tweak various message
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Post by mikemon on Aug 9, 2015 21:00:41 GMT -8
Change notes for 8-9 - Resources randomly respawn. Probability of stone/iron modified - Rescale monsters difficulty and resource reward.
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Post by mikemon on Aug 27, 2015 1:29:21 GMT -8
Patch notes for 8-26 (need to update client to reflect changes on server) - Gold costs rescaled on server - Menu tab for in-app purchase of gold - Marches display name of march owner - Fix research to display stone required - Gold displayed in castle info
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Post by mikemon on Sept 4, 2015 13:34:11 GMT -8
patch notes for 9-4 (need to update client to reflect changes) - add message reply button - relayout build window - add terrain bonus to city harvest and battle defense - add terrain bonus display to map square info - add current terrain bonus to castle info
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Post by mikemon on Sept 10, 2015 8:48:02 GMT -8
patch notes for 9-10 (need to update client to reflect changes) - Add "heal all" to holy circle. Basic cooldown is 2 days, each holy circle has a separate timer. Leveling up holy circle will reduce the cooldown.
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Post by mikemon on Sept 17, 2015 7:19:43 GMT -8
Change notes for 9/17 (requires client update) - Added potion drops to monsters. - Added equip drops to monsters. Equipment boosts stats and is class specific. Stats depend on level of monster and chance. Class of equipment is random. Equipment goes on a slot (e.g., helmet, weapon). Only 1 equipment used per slot per class. More slots are available at higher levels of equipment. Lower level tiers have reduced benefit from off-level equipment. E.g., level 3 equipment on a tier 1 unit will have 1/3 (33%) effect. Level 3 equipment on a tier 3 will have 3/3 (100%) effect. - Added equipment management (shield icon) to class buildings. Allows equipping. Displays list of equipment for the class and which are equipped.
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Post by mikemon on Sept 25, 2015 8:44:20 GMT -8
Change notes for 9/25 (requires client update) (v50) - Add bounty map link for 5 highest bounties - Add unit levels ranking to rankings menu in castle (player's score updates on unit training and end of a battle) Unit level score = summation across all units (level of unit * count of unit) - Add build levels ranking (player's score updates when a building completes) Build level score = summation across all buildings/fields (level of building/field) - Add castle level ranking - Item purchase/consume and class stats to update interactively - Fix buttons for messages and items
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Post by mikemon on Oct 8, 2015 9:24:43 GMT -8
patch notes for 10/8 (requires client update v52) - Add caravan option to transfer resource to ally cities Caravan are a normal march carrying resource, so walking caravans can be attacked to steal its resource Speed of caravan determined by units in the march Caravan resource carry limit by marketplace building stat (sum of leveled stat from both marketplaces) Caravan requires enough total unit strength to carry resource. 1 STR can carry 1 resource. - Add march size limit based on rallypoint level
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